March 2006 Archives

One button to rule them all indeed, although Louis Castle's GDC 2006 talk on bringing the RTS genre to the console was at the end of the day on Friday, the last day of the conference, it was packed.

The proposition has me very excited. My first exposure to the RTS genre was a console experience, playing Dune II on the Sega Genesis. Bringing it back would be very powerful, but as Louis was apt to point out, it has yet to be done right.

You cannot just port the PC experience to a console, as Mr. Castle pointed out most simply, a mouse and keyboard control schema just doesn't translate to a console controller. In order to be successful in reviving this genre on the console you need to rethink the experience.

Having played the Pre-Alpha build briefly, when Louis was so kind as to share it with our RTS class @ USC, I have to say the controls work wonderfully, and the world feels more rich then it ever did on a typical PC.

Although this was the second time I sat through this presentation, I found it invigorating, and I believe the rest of the audience did as well.
As simple quote from Tim Langdell "We are at a watershed moment w/ next-gen games.They will need pro-writing. Stories give meaning to game play."

A very informative presentation by Matthew Bellow and David Collier, which showcased some of the best things in the global Mobile market. I had the pleasure of sitting with Scott Fisher, department chair, and witnessing some these fun innovations.

My favorites were:
1) Episodic RPGs
2) Mobile Social Software (MoSoSo)
3) Online communities
4) Casual games
5) Mobile/PC Cross Platform Games

One of the best was a Japanese service that searches the local area for the most popular music downloads. This could be modified to create a great tool to find local music scenes, when doing some exploration of unknown territory!

Mitch Lasky of the former JAMDAT, now "The New" EA mobile, gave a great talk about where we are and where we might be going. His first appearance since the EA acquisition of JAMDAT, Mitch gave a vision for the future of the mobile industry.

He labeled the IP rush of the last year by mobile firms as leaving everyone with a "Brand Hangover". To many people grabbing overvalued IP, and then struggling to work with it or resell it.

Within 6 years JAMDAT went from 0 to 684,000,000 in value. An amazing feat, but leaves one asking why? Why did EA purchase JAMDAT for almost 5 times as much as the Maxis purchase?

• 9 consecutive Quarters of GAPP Profitability
• Experience Mobile Management Team
• Mobile Market Dominance
• 17 more years of the Tetris License
• A portfolio of successful gaming IP

What's in the works now that the marriage has been consummated?

• Doubling R&D spending for the next year
• Acting as a primary business unit within EA
• 58,000 SKUs in 12 months
• A Mandate to Innovate

He believes that this new venture is just the thing the industry needs to really develop the market. What can we look for in the near future for the industry?

• Stable Business Models
• Friendly easy-to-use e-commerce
• Quality Control

The Narrative Design Exploratorium

↑ Grab this Headline Animator

Translation

The Narrative Design Exploratorium proudly serves readers in more than 70 countries!

Recent Works

A brief demo reel.

About this NDE Archive

This page is an archive of entries from March 2006 listed from newest to oldest.

March 2007 is the next archive.

Welcome to the Narrative Design Exploratorium. Please feel free to browse and comment.


Author Stephen E. Dinehart is a producer, designer, writer, and artist. You can find out more about him on his self-titled website.

Find recent articles on the main index or look in the archives to find all articles.

Copyright Conditions

Technorati