February 2008 Archives

Narrative Designers are storytellers whom live alongside a game as it develops through the production process. As the project grows and alters over the course of production, they are there to make sure the story maintains continuity throughout the experience. They are managers, writers, game designers, artists, and more. The pillar of their primary tenant must be founded on a transparent blend between narratological and ludological tendencies within interactive experience design. Simply put the balance of play and story.

Narrative Design demands understanding of the whole product. Like any good Hollywood Director they need to know the entire production pipeline. It is only through this understanding of the implementation of said narremes (narrative elements) that one can truly craft an interactive story. From characters to color scripts, shape scripts and even dialogue, it's up to the Narrative Designer to create compelling documentation for the whole team. It is through this classical approach that best stories can happen, and the craft can refine to a unique form of high design. That said it's a new field, it's ripe for exploration and definition.

The Narrative Design Exploratorium

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About this NDE Archive

This page is an archive of entries from February 2008 listed from newest to oldest.

January 2008 is the previous archive.

April 2008 is the next archive.

Welcome to the Narrative Design Exploratorium. Please feel free to browse and comment.


Author Stephen E. Dinehart is a producer, designer, writer, and artist. You can find out more about him on his self-titled website.

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