Teaching the Craft of Game Writing

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Game Intensity Graph    Lee Sheldon, writer and designer, has written a very good op-ed piece for Game Career Guide on game writers. Lee and I have butted heads on more than one occasion about the narrative designer role in game development, but I think at the end of the day our goals are the same. I’d even dare to call him a narrative designer. Lee advocates innovation, craft, education, and vision. He has a talent that has spanned many media formats, and his wisdom speaks for itself. Read the full article at GameCareerGuide.com

“…skill sets for writing and designing are very different. They simply must be practiced in concert for both to perform their best.” - Lee Sheldon

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This page contains a single article by Stephen E. Dinehart published on July 24, 2008 1:16 PM.

Creating Meaningful Games was the previous entry in this blog.

Masters of Narrative Design™ 3: David Sosna is the next entry in this blog.

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Author Stephen E. Dinehart is a producer, designer, writer, and artist. You can find out more about him on his self-titled website.

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