Bruce's representative spoke at length, rather poetically, about the incoherence of the future. His performance at first glance seemed to add little to the conference in the way of real substance. The main hall was empty, and virtually silent, less the lonely laughter of a few forced giggles, as if to say "I get it". Though I did enjoy his rather slanted take on a GDC keynote, it was a performance, and superficially contained little helpful substance for the world of today's game makers. If I were to take anything away, beyond a glimpse into living on the edge of keynote infamy, it would be:
1) Redefine video games for the future.
2) Don't be a clog in modern video game publishing.
3) Explore other forms of interactive media.
Looking back it was quite refreshing, there were no product pitches, no self-comparisons to Walt Disney, he did not even try to wow the audience. Instead he was honest, humble, and insisted on 'taking the piss' out of all us self-righteous gamemakers. He threw off the rules, and that's exactly what he called upon industry vanguards to do.




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