Training for War: on the origins of serious war-gaming

| | Comments (0) | TrackBacks (0)
Hobby War-gamesI like simulating war, at least, as a hobby. As a child I marveled at Axis and Allies, and games like Risk. Writing and designing the war-game Company of Heroes Opposing Fronts was the fulfillment of a boyhood dream for me, working on a realistic computer war-game, or a Real-Time Strategy Game (RTS) as it is more commonly called. In talking about any RTS, we are talking about war-games. Even if the setting has fantasy influences, the core combat systems of all RTS is that of a war-game: Multiple Player Units, Resource Management, Building, and Command level strategy. No origin story would be complete without the mention of breakthrough game maker and publisher Avalon Hill, and their 1960 game Tactics. Even those table-top games owe what they are to the ideas of their predecessors in antiquity.

Tactics IIGame makers have been driving for realism in war-games for thousands of years, and at some point hobby games became tools of learning for military strategists.  Where did this fascination come from, and where is the line where hobby crosses into serious war-gaming?  War-games are most certainly serious in the current age, some of the best strategy game makers alive work for Uncle Sam creating war simulations.   While at first the notion may seem odd, the reality is war-games have become tools for military training and strategics.  Serious war-games are teaching tools, practical for professionals in the field and students of military strategy.  With the models created by war-game systems the military argues it saves lives.  Any training we can have in lessening the taxes of war is most certainly a worthy endeavor.

As a game lover and game maker I can't help but wonder, when did this fascination begin? When did military individuals start expecting the playing of strategic game systems, specifically war-games, to create narratives which can be used in real life? Like most things in western culture, one need look east to find their roots.  The first serious war-game, or military game, came before Europe was even a dream.  The Sanskrit word "Chaturanga", means "four parts", or "Army", which for the ancient Indian's was compromised by 4 parts.  It is a game of 6th century BCE Indian origins consisting of two small armies, on an 8 x 8 board.

Early Chaturanga peicesChaturanga predates Chess, but only in the little evidence had in artifact, not by popular record.  Most likely a Persian invention, Chaturanga beats Chess in record by only a number of years. Chess is an Arab invention first mentioned by the court poet Bana, in a poem he wrote between "625 and 640 CE"[1].  Thanks to the trade routes of the ancient world Chess along with Chaturanga were both brought west to the likes of Africa, Spain, Germany, and the Ottoman Empire. About 2400 years later things got interesting.  Christopher Weikhmann of Ulm, Germany, developed a warlike game called The King's Game in 1664.  While innovative in it's own right, it was a century later The Duke of Brunswick, iterated on the Kings Game design which took war-gaming to a new level.  The game now incorporated artillery and armor class, two simple elements that increase the complexity of the war-game immensly and bring it closer to resembling modern war.

Game of the richWhile these games were growing in realism, they were still little more than the toys of the rich. The players in those days were role-playing, imagining themselves to be great commanders making weighty decisions. The war-game consisted then of two parts, (1) the system of war, and (2) the role of commanders as taken on by each player.  These parlor pastimes were still just games, a thing of boys and toys. Shortly though, games would be crossing from being as hobby to becoming a serious military training tool.

The first real advancement beyond Chess, documented in western cultures, occurred in the 1800's by the father and son team Reisswitz.  Lt von Reisswitz Jr. altered his fathers invention to be played on topographic table-top maps and in 1824 Chief of the Prussian General Staff, General von Muffling muttered, "This is not a game!  This is training for war!".[2]  *Boom* that moment is a turning point in thought the beginning of a new paradigm, the serious war-game. What was most impressive about this new development was not the game itself, but the attitude displayed in the subtext of General von Muffling's words.  His belief in the representation of the reality of warfare through an abstracted game system inherently demands that games are capable of mechanics representing life. Muffling continued, "I must recommend it to the whole army."  Here too we see the beginning of the attitude that the abstract systems created by war-game designs could serve as learning tools.  The good General was playing the Reisswitz's invention, Kriegspiel, literally 'war-game'.

Within a matter of decades war-game studies became part of regular curriculum at military academies worldwide. Displayed by this serious play is an unspoken core belief that human beings can create working models of life in games, and through their playing, learn how to properly navigate the very real game of life. As U.S. Lieutenant Colonel Anthony Sab said playing a war-game put it just prior to being sent off to Iraq in 2002 "It's never away from our minds that the things we are doing here [in the war-game] are going to happen to us in real life." [3]

1. Shapour Suren-Pahlav, Chess: Iranian or Indian invention , Circle of Ancient Iranian Studies, 200?
2. Author Unknown, Playing War: the Applicability of Commercial Conflict Simulations to Military Intelligence Training and Education, DIA Joint Military Intelligence College, 1995
3.
Julian Borger, Research for Iraq in Woodland War-game, http://www.commondreams.org, 2002

0 TrackBacks

Listed below are links to blogs that reference this entry: Training for War: on the origins of serious war-gaming.

TrackBack URL for this entry: http://www.narrativedesign.org/cgi-sys/cgiwrap/dinehart/managed-mt/mt-tb.cgi/42

Leave a comment

The Narrative Design Exploratorium

↑ Grab this Headline Animator

Translation

The Narrative Design Exploratorium proudly serves readers in more than 70 countries!

Recent Works

A brief demo reel.

About this NDE Article

This page contains a single article by Stephen E. Dinehart published on September 4, 2008 8:16 PM.

Military War-games and World War III was the previous entry in this blog.

Game Writers in the Trenches™ 1: Haris Orkin is the next entry in this blog.

Welcome to the Narrative Design Exploratorium. Please feel free to browse and comment.


Author Stephen E. Dinehart is a producer, designer, writer, and artist. You can find out more about him on his self-titled website.

Find recent articles on the main index or look in the archives to find all articles.

Copyright Conditions

Technorati