This is an ongoing NDE series featuring interviews with Game Writers in the Trenches™.
The game industry is riddled with the unsung heroes of interactive
storytelling. As game developers are increasingly looking to create
meaningful virtual narrative experiences, listening to the real-world
wisdom of these writers can help everyone on the development pipeline
understand their trials, tribulations, and needs, in hopes of enabling
them to do their job as they know best. Today's game writer is Micah Wright, I'm hoping to see
what we can learn from his experiences in the trenches of writing and game
development.Stephen Dinehart: First off congrats on your continued success; between comics, books, games and more I'm wondering where you get the time. The first project I'd like to address is your propaganda remix project. It is highly compelling from multiple perspectives. How did it get started?
Micah Wright: It started in early 2002... I saw a series of new WWII-era styled posters regarding "information security" that the National Security Agency commissioned, and something about them didn't seem right. After staring at them for a while, I realized it was because at least one of them was a direct repaint of a Nazi propaganda poster, and all of them included a lot of techniques more commonly associated the social realism posters of Russia or China... military figures staring not at the viewer, but up and away to the glorious proletariat future. It really angered me that after 9/11 our government's first instinct was to pass the USA PATRIOT ACT and strip us of our civil liberties, and here suddenly was a poster with Nazi imagery on it. I didn't like the implications. I blogged about the image, and a reader suggested that I make fun of it, so I did. One thing led to another, and before I knew it, I had about 50 posters that I'd repainted, so I posted them all onto one page and started getting crazy amounts of hits solely through word of mouth. That's when I knew that there were a lot of people like me... people who saw which direction the Bush Administration was leading the country and weren't on board with their plans.
Continue reading Game Writers in the Trenches™ 6: Micah Wright.








