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Game Intensity Graph    Lee Sheldon, writer and designer, has written a very good op-ed piece for Game Career Guide on game writers. Lee and I have butted heads on more than one occasion about the narrative designer role in game development, but I think at the end of the day our goals are the same. I’d even dare to call him a narrative designer. Lee advocates innovation, craft, education, and vision. He has a talent that has spanned many media formats, and his wisdom speaks for itself. Read the full article at GameCareerGuide.com

“…skill sets for writing and designing are very different. They simply must be practiced in concert for both to perform their best.” - Lee Sheldon

Game Intensity Graph    Sande Chen has written a cover feature for Gamasutra on the creation of more meaningful games. Some months ago I was happy to be interviewed by Sande, and am now glad to see her article published. Creating meaning in games is what narrative design is all about! Whatever the message might be, there is a legacy of techniques by which audio, visual, and now interactivity, can be designed as to enhance communication with the Viewer/User/Player. Read the full feature on Gamasutra.com

“As champions of the story, narrative designers are more than just dialog writers. By using themes and other tools of storytelling, they oversee the process of crafting a meaningful experience throughout the game.” - Sande Chen

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Author Stephen E. Dinehart is a producer, designer, writer, and artist. You can find out more about him on his self-titled website.

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